Planes

Overview
All the planes drift in the astral expanse, connected and contained by forces not yet understood by their denizens. Tellarrin is rich in life and resources. Having no affinity and a more or less central position in relation to the other planes Tellarrin is also the easiest plane for creatures to travel to, however leaving the plane is more difficult due to the ancient magic of the leylines that used to contain The Deep, resulting in extraplanar travelers occasionally ending up trapped on Tellarrin.

The various planes are categorized by those that study them as Proximal planes, who are subjectively nearer to Tellarrin and interact with the plane in meaningful and observable ways. The rest of the planes are know as the distal planes, while they still exert influence over Tellarrin it is not so easy to find in daily life. Past the Astral Expanse, far-beyond the most distant Distal plane there is another realm. The Outer Reaches are theorized to exists at the very edge of the infinite space that is the Astral Expanse.

The Astral Expanse
Time, distance and physics are not constants within the Astral Expanse. The Astral Expanse is an infinite number of connecting pathways between the planes, ever shifting in its geography, and nigh impossible to reliably map. There is only one know creature that call the Astral expanse their home, and that is Nymeria, the astral dragon. She tends to the expanse, ensuring that all the planes maintain a strong connection to each other.

Iskos, Plane of Elemental Fire

 * An limitless plane of heat and flame. The terrain varies from lava fields to charred and cracked forests. Much like Gzorn, there is no sky. Some caverns are large enough to lose sight of the ceiling, but no matter how far up you go, there is always a ceiling.

Acheron, Well of restless souls

 * A dilapidated mirror of Tellarrin, Acheron is drained of color and any structure that exist on Tellarrin looks hundred of years older, and abandoned, in Acheron. For lack of a better term all life in Acheron is lifeless, where a young sapling would have branches full of leaves on Tellarrin, the same sapling in Acheron would only sprout a few wilted leaves. The souls of the dead that cannot make it to Elysium reside in this realm, left to wander until they fade into nothing.

Selenciara, Garden of dreams

 * While Selenciara it's self has been sequestered away from the rest of the astral expanse, the Moon, Selen, is a gateway for Selenciara's influence upon Tellarrin. A full moon affords the strongest connection, and a new moon provides naught but a trickle. Selenciara is though to be the plane of dreams, or possibly fate, all attempts to peer into Selenciara or go there are rebuffed by its ruler, The Fate-Spinner.

Gzorn, Plane of Elemental Earth

 * Endless caverns, rocks, and soil. some interesting crystals and plant-life for those bold enough to venture in.

Hydwani, Plane of Elemental Water

 * Water as far as you can swim, no discernable surface, but if you dive deep enough there is a sea floor.

Zeiz, Plane of Elemental Air

 * Floating islands dot the cloudy plane. Falling far enough down sees the bottom become the top, and everything that was above is now below.

Crizan, plane of Chaos

 * Crizan was not originally from this realm. Some cataclysm jettisoned the plane from its realm and into this one. The transition has left the plane scarred, its terrain wilds and unpredictable, wild magic surging all over the place. Whether its inhabitants were always aberrations or not is a mystery, but since it's arrival it's denizens appear to be twister monstrosities or rabid creatures that have gone insane.

Celestar, Celestial Realm

 * Home plane of the celestial creatures.

Elysium, Resting place of the Faithful

 * Forged by the New Saints when they sacrificed their mortal form, Elysium is an eternal resting place for all those who live their lives according to the Saints they follow. when they die their soul is judged and, if they are found to have been faithful, they are taken to Elysium. Elysium is meant to be a place that souls can live out their desires and fulfill any unfinished wishes to their fullest before their essence is scattered back into the astral expanse.

The Hells, multiple planes of damnation

 * Multiple planes in closed proximity to each other, filled with demons and devils. Souls that do not get into Elysium end up here as food or entertainment for its residence.

The Feywild, Plane of wild nature

 * A plane of nature gone wild, magic is heightened here, life is vibrant. The Fey call this plane home, and share it with many magical creatures and a good deal of magical plants.

Nocturnus, Plane of Grey twilight

 * Observers note that the plane was not originally as it is now. The grey twilight that suffuses the plane is the result of something that its inhabitants wrought upon themselves. The plane is hostile to outsiders, and not much is known beyond that.

Malltod, Plane of Blight

 * Before the Outer Reaches launched it's assault on the Realm, Malltod was the plane of flesh, a mildly disturbing vast expanse of living flesh that grew endlessly. When a Gate-beast slipped past Nymeria's vigil and made landfall it began to spew forth its spawn, who began consuming the plane. In an act a self defense, the plane began to rapidly mutate a staggering array of poisons, diseases, and blights that ran through the flesh. This reaction made it toxic to the gate-beast, resulting in the creature starving to death after a few years, but the blights and diseases were too strong for the plane to fully deal with and the plane was left crippled in the process.

Evermeadow, Demi-plane of peaceful spring

 * A small field supporting a few humbles dwellings, Evermeadow appeared within the astral expanse shortly after the old gods disappeared. It is always spring within its domain. Entry into the plane is highly restricted, as is the magic that is present.

Outer Reaches
Out, beyond the infinite space of the Astral Expanse, where few have ventured and non have returned, lies the Outer Reaches. A vast unknown that harbors creatures that do not heed the constraints of the realm, and feed upon the very essence of the planes. Millenia ago, the Fundament found a way to reach out past the expanse and draw power from the outer reaches, unknowingly alerting these being to our existence and giving the a path to follow back in.