Campaign 3 homebrew and rules clarification

Homebrew
Artificer:

Bard:

Barbarian: Path of the Igazi

Cleric:

Fighter:

Monk: Way of Ancient Secrets

Paladin: Oath of the Expedition

Ranger:

Rogue:

Sorcerer: Elemental Conduit

Warlock: Custom pacts available for each patron on request

Wizard: Chimera Concord initiate

Rulings and clarifications
Ruling: The DC for any dead thing to be brought back to life is 7 (d20+casting mod). the DC increases by 3 for every time they are brought back and lowers by 1 for every failed attempt.

Justification: What has died is meant to stay dead. Drawing a soul back to its body is difficult, and there are entities out there that do not take too kindly to creatures cheating death. DM's note: This is also a gameplay tweak to keep the fear of death relevant at higher levels of play without invalidating the existence of rresurection magic.

Ruling: At dawn, humans gain 1 temporary hitpoint, lasting until sunset.

Justification: Inherent traits produced by one of the old gods.

Ruling: Kenku and Arakroca are banned as player races

Justification: I (the DM) think they are dumb.

Ruling: Yuan-ti Pureblood is banned as a player race.

Justification: While WoTC has released a lot of unbalanced content over the years, and power-gaming is a normal part of the DnD experience, the Yuan-ti Pureblood is far too overpowered.

Ruling: RAW the Intimidation skill is a charisma based skill. That will remain true, however if an untrained character wishes to use their STR mod instead of their CHA mod they may. If they poses a positive STR mods but a negative CHA mod, the resulting bonus will be STRmod + CHAmod (Eg: +3 + -1 = 2 total). if the CHAmod is positive it gives no benefit.

Justification: Intimidation of an individual is an exercise in social interaction, how you hold yourself, your delivery of the message, the content of the message. While large muscles can help give you a starting point, they cannot compensate for the lack of social finesse.

Ruling: Any effect that can force a target to enter into combat cannot be used upon a PC

Justification: An Un-Fun situation arose in Campaign 2. This rule is to prevent future Un-Fun situations of a similar nature.