Timeline

This is a very broads strokes overview of events that impacted the entire Plane of Tellarrin. below you can find links to region specific timelines. most will be empty until a campaign happens in or around that area.

Planar Timeline
Millenia before the resurgence

-The Fundament make contact with the outer reaches and steal some of its power

-The Fundament use their newfound power to wipeout all other races

-An ideological schism sees two factions form, the Endlings who want divine immortality and the Hearthlings who want to burn the power of the outer reaches away and keep the plane safe

-The Endlings merge with the powers they have stolen, unwittingly allowing the outer reaches in beginning their transformation into the Deep

-The Hearthlings create a cleansing spell to purge the Deep

-The Endlings wage war against the Hearthlings when they find out the plan to destroy the source of their power

-All but a few Hearthlings die and the cleansing spell is lost to time

-In a last desperate attempt to stop The Deep the Hearthlings sacrifice themselves to seal the Deep within the depths of the plane

3000 BR. (before resurgence) The first God is accidently created, siphoning power off of the leylines that keep the Deep sealed below

2000 BR. Many gods have come about, courts begin to form and the Gods' go to war, mortals are caught in the crossfire

1500 BR. A power play by one of the courts shatters the balance of power and skews the world towards Might making Right

100 BR. A small town is wiped off the map, there is only one survivor

21 BR. A Kingdom to the far south sees a new adventure begin (Godfall Campaign)

20 BR. The gods are banish from the earth, the sky darkens and there are no stars in the sky, just the light of the moon. The plane is cut off from the astral expanse (end of Godfall Campaign)

19 BR. The missing Gods causes a power vacuum with many ruler vying for power

17 BR. Many kingdoms have fallen to chaos, warring amongst themselves

15 BR. The first deep touched creatures begin to appear, deep cults also begin to spring up

11 BR. Larger kingdoms begin to fracture, militaries turn mercenary

10 BR. The continent of Trellai awakes to a night sky filled with new constellations. Divine connections are rebuilt and prophets begin to preach “The Shining Stars”

8 BR. Constant war has depleted the reserves of even the largest empires.

6 BR. Larger Deep creatures appear sporadically around the continent

5 BR. Inquisitions  tear through the continent, religious zealots slaughter in the name of salvation

3 BR. the inquisitions die out as it becomes infeasible to sustain large groups with the ever dwindling supplies

0 YoR (Year of Resurgence) for unknown reasons there is a massive boom in fertility and many. Crops are bountiful and game is much more common

1 YoR. The small groups war and kill over the new supplies desperate to secure the new resources

3 YoR. Conflict over supplies begins to dwindle as it becomes clear that the resurgence wasn’t a on time thing, but will be the norm.

10 YoR. Kingdoms begin to rebuild

25 YoR. True Heralds of the gods begin to appear, teaching the tenants of the celestial pantheon

27 YoR. Heralds of the deep Surface bringing whispers tempting people with power.

30 YoR. Worship of the Deep is outlawed in many kingdoms. Heralds are hunted down.

50 YoR. It becomes apparent that the Resurgence has had a wide impact than originally thought. Some landscapes are subject to massive changes

60 YoR. Kingdoms are back on their feet and are beginning to prosper. The pursuits of magic and scholarly intrigue begin in earnest

80 YoR. The Wilds begin to encroach on civilization

90 YoR. The divide between wilds and towns becomes more distinct and the sentient races have to begin making and effort no to lose ground to the regrowth.

110 YoR. Aside from some larger kingdoms, many areas have allowed the forests and wilds to retake the land and now live in small settlements instead of larger cities.

130 YoR. Deep touched creatures become more aggressive and brave. Driving many back to the walls of larger cities.

140 YoR. The decentralization of kingdoms has made policing and law keeping much more difficult. Resulting in more villainy slipping tough the cracks

150 YoR. The beginning of a new adventure (Scheming Deep Campaign)

151 YoR. The Last Death of The Old Gods transpires and for the second time in as many centuries the nights sky changes. With the old seclusion magic finally completely undone Tellarrin rejoins the rest of the plains in the astral expanse

151 YoR. The Demi-plane Evermeadow is created and floats in the distal reaches of the expanse

151 YoR. The Deep are defeated, but the toll was high. The Stormwolf revived and the last curse of the deep has taken root in the kingdoms of men. (End of Scheming Deep Campaign)

155 YoR. Tensions reach an all time high between kingdoms, and between races.

158 YoR. Dwarves all but disappear from the plane, returning to their ancestral mountain fortresses. The Elves soon follow, retreating back into the deepest woods.

173 YoR. What once was the land of 100 conquerors has fallen into the sea creating the Devils Rift. Trellai splits into the continents of Hyperion and Volarin

200 YoR. Treason, backstabbing and betrayal have all but shattered any treaties between kingdoms. The races distrust each other and keep to themselves. Only the halflings and halfblooded races remain mingled with human kingdoms.

311 YoR. Valliard brings ruin upon the necromancy syndicate in Fel Serine

415 YoR. Seven adventurers find themselves guided together by fate. (Beginning of the Outer Reaches Campaign)

417 YoR. The Gate-beast touches down between Sarn and Parsilla

418 YoR. The Saints Igris and Malachai create the Esarian Bulwark, slowing the Gate-spawn and giving Volarin time to unite

423 YoR. 4 years after lower Volarin was lost the United Armies or Volarin land their fleet upon the shores of Salkire and begin a 3 month long offensive to reach the Gate-beast. After staggering losses the forces of Volarin reach the Gate-beast and slay it. Seeing Gate-spawn still flowing from the dead beast The Group venture within to find the Gate still open, unable to close it The Group make plans to go through the gate and clear out everything on the other side.

423 YoR. The Group complete their plans and say their goodbyes. As one they cross over into the Outer Reaches, sacrificing their mortal forms in order to keep the plane safe. (End of Outer Reaches Campaign)

425 YoR. Missionaries travel the plane preaching the tenets of The New Saints.

433 YoR. Hyperion begins to adopt the new Saints, but many still worship the Elemental Pantheon as well

467 YoR. The Church of the New saints is officially recognized by the nations of Volarin and worship of the Elemental Pantheon is stigmatized

698 YoR. Six adventurers set out on their first mission in the Sovereign Territory of Chalisar (Beginning of the Strongholds Campaign)